Sunday, 1 May 2011

starting guide of grand magus



Grand Magus

Rubick

  • Strength Rubick Strength
    19 + 1.5
  • Agility Rubick Agility
    14 + 1.6
  • Intelligence Rubick Intelligence
    27 + 2.4
  • Rubick

Telekinesis

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Fade Bolt

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.

Null Field

Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Spell Steal

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
  • Sentinel
  • 0.4 / 0.77
  • 44 - 54
  • 0.1 / 1.17
  • 1
  • 1.7
  • 300
  • 1125
  • 600
  • 1800 / 800
Coming soon.
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

Telekinesis

  • Active
  • Unit
  • Z
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 160
  • 18
  • 550
  • 325
  • 1.5 / 1 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 2
  • 160
  • 18
  • 575
  • 325
  • 1.75 / 1.25 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 3
  • 160
  • 18
  • 600
  • 325
  • 2 / 1.5 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 4
  • 160
  • 18
  • 625
  • 325
  • 2.25 / 1.75 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units

Notes

• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.



Telekinesis Land

  • Active
  • Point
  • Z
Chooses the location the target will land at after the duration is over. Maximum 375 distance away.


  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • 99999
  • N/A
  • N/A
  • N/A
  • Chooses the landing spot of the unit being lifted

Notes

• If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.



Fade Bolt

  • Active
  • Unit
  • X
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 10
  • 800
  • 600*
  • 10 seconds
  • Enemy units
  • Deals 75 base damage, reduces attack damage by 14 (7 on creeps)
  • 2
  • 95
  • 10
  • 800
  • 600*
  • 10 seconds
  • Enemy units
  • Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
  • 3
  • 100
  • 10
  • 800
  • 600*
  • 10 seconds
  • Enemy units
  • Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
  • 4
  • 105
  • 10
  • 800
  • 600*
  • 10 seconds
  • Enemy units
  • Deals 300 base damage, reduces attack damage by 32 (16 on creeps)

Notes

• Damage type: magical
• (*) Area of effect means the distance the Fade Bolt can bounce.



Null Field

  • Passive
  • N/A
  • N
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 5%
  • 2
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 10%
  • 3
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 15%
  • 4
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 20%

Notes

• This effect stacks with spell resistance skills and items.



Spell Steal

  • Active
  • Unit
  • Q
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.


  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 20
  • 1000
  • N/A
  • 3 minutes
  • Enemy heroes
  • Steals the last spell target hero used
  • 2
  • 25
  • 18
  • 1000
  • N/A
  • 4 minutes
  • Enemy heroes
  • Steals the last spell target hero used
  • 3
  • 25
  • 16
  • 1000
  • N/A
  • 5 minutes
  • Enemy heroes
  • Steals the last spell target hero used

Notes

• The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.
• Cannot steal item abilities.
• There are a few spells that cannot be stolen for technical reasons.

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