Rubick
- Strength
19 + 1.5 - Agility
14 + 1.6 - Intelligence
27 + 2.4
Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.
Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
- Sentinel
- 0.4 / 0.77
- 44 - 54
- 0.1 / 1.17
- 1
- 1.7
- 300
- 1125
- 600
- 1800 / 800
Telekinesis
- Active
- Unit
- Z
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 160
- 18
- 550
- 325
- 1.5 / 1 seconds *
- Enemy units
- Lifts a unit and throws it down, stunning nearby units
- 2
- 160
- 18
- 575
- 325
- 1.75 / 1.25 seconds *
- Enemy units
- Lifts a unit and throws it down, stunning nearby units
- 3
- 160
- 18
- 600
- 325
- 2 / 1.5 seconds *
- Enemy units
- Lifts a unit and throws it down, stunning nearby units
- 4
- 160
- 18
- 625
- 325
- 2.25 / 1.75 seconds *
- Enemy units
- Lifts a unit and throws it down, stunning nearby units
Notes
• (*) Lift duration / Stun duration• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.
Telekinesis Land
![]()
- Active
- Point
- Z
Chooses the location the target will land at after the duration is over. Maximum 375 distance away.
![]()
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0
- 99999
- N/A
- N/A
- N/A
- Chooses the landing spot of the unit being lifted
Notes
• If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.
Fade Bolt
- Active
- Unit
- X
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 90
- 10
- 800
- 600*
- 10 seconds
- Enemy units
- Deals 75 base damage, reduces attack damage by 14 (7 on creeps)
- 2
- 95
- 10
- 800
- 600*
- 10 seconds
- Enemy units
- Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
- 3
- 100
- 10
- 800
- 600*
- 10 seconds
- Enemy units
- Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
- 4
- 105
- 10
- 800
- 600*
- 10 seconds
- Enemy units
- Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
Notes
• Damage type: magical• (*) Area of effect means the distance the Fade Bolt can bounce.
Null Field
- Passive
- N/A
- N
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 900
- N/A
- Allied heroes
- Reduces magic damage by 5%
- 2
- N/A
- N/A
- N/A
- 900
- N/A
- Allied heroes
- Reduces magic damage by 10%
- 3
- N/A
- N/A
- N/A
- 900
- N/A
- Allied heroes
- Reduces magic damage by 15%
- 4
- N/A
- N/A
- N/A
- 900
- N/A
- Allied heroes
- Reduces magic damage by 20%
Notes
• This effect stacks with spell resistance skills and items.Spell Steal
- Active
- Unit
- Q
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 25
- 20
- 1000
- N/A
- 3 minutes
- Enemy heroes
- Steals the last spell target hero used
- 2
- 25
- 18
- 1000
- N/A
- 4 minutes
- Enemy heroes
- Steals the last spell target hero used
- 3
- 25
- 16
- 1000
- N/A
- 5 minutes
- Enemy heroes
- Steals the last spell target hero used
Notes
• The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.• Cannot steal item abilities.
• There are a few spells that cannot be stolen for technical reasons.
No comments:
Post a Comment