Icarus
- Strength
19 + 2.9 - Agility
12 + 1.3 - Intelligence
18 + 1.8
Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position.
Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies.
Sun Ray
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life.
Supernova
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area.
- Sentinel
- 0.35 / 0.633
- 54 - 64
- 0.1 / 0.5
- 0
- 1.7
- 290
- 1100
- 500
- 1800 / 800
Icarus Dive
- Active
- Point
- D
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 30
- 99999
- 300
- 2 / 2 seconds *
- Enemy units
- 100 damage, disarm heroes
- 2
- 100
- 30
- 99999
- 300
- 2 / 2.5 seconds *
- Enemy units
- 150 damage, disarm heroes
- 3
- 100
- 30
- 99999
- 300
- 2 / 3 seconds *
- Enemy units
- 200 damage, disarm heroes
- 4
- 100
- 30
- 99999
- 300
- 2 / 3.5 seconds *
- Enemy units
- 250 damage, disarm heroes
Notes
• (*) Travel duration / Disarm duration• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• Phoenix's trajectory has a 1400 length and 500 width.
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.
Fire Spirits
- Active
- Instant
- F
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 10. Max heal/damage per spirit : 40.
- 2
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 15. Max heal/damage per spirit : 60.
- 3
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 20. Max heal/damage per spirit : 80.
- 4
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 25. Max heal/damage per spirit : 100.
Notes
• (*) Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once)
Target Fire Spirits
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- Active
- Unit
- F
Targets a fire spirit towards a unit.
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- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0 seconds
- 1200
- N/A
- N/A
- Enemy and allied units
- Targets a fire spirit towards a unit
Notes
• The spirit will move at 600 ms toward the target.
Sun Ray
- Active
- Point
- R
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 15 + 4% of target's max life. 10% movement speed slow on heroes.
- 2
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 30 + 4% of target's max life. 16% movement speed slow on heroes.
- 3
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 45 + 4% of target's max life. 22% movement speed slow on heroes.
- 4
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 60 + 4% of target's max life. 28% movement speed slow on heroes.
Notes
• (*) AoE around the ray / AoE around the main target• Damage type : pure
• The HP cost (25% of your current HP) is direct HP removal.
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.
Sun Ray Movement
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- Toggle
- Instant
- E
Allows Phoenix to move in the direction of his Sun Ray.
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- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0
- N/A
- N/A
- N/A
- N/A
- Allows Phoenix to move during Sun Ray
Notes
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.
Supernova
- Active
- Instant
- V
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 200
- 110
- N/A
- 1000
- 6 / 1.5 seconds *
- Enemy units
- 60 damage per second, 5 hero attacks required to kill the sun
- 2
- 200
- 110
- N/A
- 1000
- 6 / 2 seconds *
- Enemy units
- 80 damage per second, 7 hero attacks required to kill the sun
- 3
- 200
- 110
- N/A
- 1000
- 6 / 2.5 seconds *
- Enemy units
- 100 damage per second, 9 hero attacks required to kill the sun
Notes
• (*) Supernova duration / Stun duration• Damage type : magical
• Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
• No ability can affect the sun.
• Phoenix is paused, hidden and invulnerable for the duration of Supernova.
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